Hi, my name is Bence đź‘‹
Software Engineer
2024 - 2026
I earned an MSc in Software Engineering with a specialization in Human-Computer Interaction at Aalborg University Copenhagen. The program emphasized production-ready software, thorough testing, and user-centered design. I graduated with an 11.7 GPA, which corresponds to an A in US grading system.
2021 - 2024
I earned a BSc in Civil Engineering (Software) at Aalborg University Copenhagen, with a specialization in Machine Learning. The program followed a problem-based learning model centered on collaborative problem solving.
Based in Copenhagen
Contact me at benceisonline@gmail.com
Work Experience 👨‍💻
QA Engineer at Playdead (2026 - )
I continued at Playdead as a full-time QA Engineer after my student position.
My work covers QA tooling, debug tool development, playtest facilitation and planning, documentation, and cross-team collaboration to support efficient delivery of high-quality games.
Quality Assurance Student Worker at Playdead (2024 – 2026)
During my studies, I worked as a functional tester at Playdead, the studio behind Limbo and Inside.
I designed and implemented functional and automated test plans, supported functional and user testing, documented bugs, and extended the QA team's tooling with real-time data analysis and other software solutions. My work primarily involved Perforce, Unreal Engine, and C++.


Teaching Assistant & UN Egalitarian Project Supervisor at Aalborg University / United Nations (2024 – 2025)
I coordinated software development and communication between Aalborg University, Saxion University, the University of Minho, and the University of BrasĂlia in the Educado project under the UN Egalitarian Initiative.
As a teaching assistant, I provided daily technical support and Agile guidance to AAU students. I worked with Google Cloud services, Docker microservices, React web development, database management, and CI/CD automation.


Social Media Manager of an independent online entertainment page (2018 - 2020)
With a group of friends, I managed Facebook and Instagram accounts for an independent online entertainment page for two years. During that time, I produced engagement analytics and ran small-scale advertising campaigns.
The page focused on humorous takes on popular culture and combined original and curated content. After reaching 100,000 followers and more than 10M monthly engagements in 2020, it was sold and rebranded.


Service Worker at Rema 1000 (2016 - 2018)

Skills 👨‍đźŹ
During my studies, I built technical and soft skills through semester projects that translated theory into practical solutions. Each project added experience in design, implementation, testing, and teamwork.

Coding & QA
Full-stack developer with expertise in Test-Driven Development and QA automation. Proficient in multiple paradigms (imperative C, OOP Java/C++, ML Python). Experienced with unit, integration, and end-to-end testing in large-scale projects.
Tools I have used
JavaScript/TypeScript - Node.js, Next.js, React, Express, Dart, Flutter, React Native
Google Cloud Services, Docker, Kubernetes, NGINX, Grafana k6
Python - Pandas, Keras, PyTorch, Tensorflow
SQL, MongoDB, Firebase, Supabase
Java - JUnit 5, JavaFX
C++ - Unreal Engine
C - CuTest
R

Agile & Project Management
Experienced with Scrum, Kanban, and Nexus Framework. Skilled at leading and collaborating with teams while prioritizing clear communication and thorough documentation. Proven track record delivering successful projects from conception to completion, including large scale user studies with 200+ participants.
Tools I have used
Jira, YouTrack, TestRail, Sentry
Git, Perforce, Jenkins
Prolific, Qualtrics
Scrum & Kanban
Confluence
Agile SD

Design & Theory
Strong background in software architecture and design patterns. Experienced in translating client requirements into wireframes, mock-ups, and functional prototypes. Deep understanding of algorithms, data structures, and system complexity.
Tools I have used
Balsamiq Wireframes
Visual Paradigm
Adobe Products
Draw.io
Figma

Leadership & Communication
Teaching Assistant and Project Supervisor with strong mentoring abilities. Excellent at translating complex technical concepts for diverse stakeholder and coordinating cross-functional teams. Proven experience managing international partnerships across multiple time zones.
Tools I have used
Cross-cultural Collaboration
Stakeholder Management
Technical Fluency
Team Coordination
Mentoring
Team-Based Projects 🚀
Master's Project: AI-Driven Browser-Level Privacy Protection Tool (2026)
Master’s thesis documenting the development and evaluation of a browser extension that turns dense cookie popups into clear, actionable privacy controls. The system combines context-aware LLM explanations with a transparent recommendation model to help users understand tracking choices and act with greater agency.


Digital Agency in Online Consent: Seamful Design Research (2025)
Master’s research project examining how seamful design can restore user agency in online consent management. Five prototypes were developed and evaluated through a participatory design workshop and a controlled user study with 200 participants.


SoundLink: Real-Time Location-Based Music Sharing Platform (2025)
Master’s research project exploring community-driven interaction through music. The platform integrates Spotify, geolocation, and anonymous identity handling in a microservice architecture built with Flutter and Fastify, allowing users to create time-limited music hotspots.


Madboks: Scalable Booking & Event Platform (2025)
First master’s project delivering a booking and event management platform for a non-profit. The system includes secure authentication, email workflows, Cloudflare WAF rules, and a responsive frontend built on a resilient microservice architecture.


Bachelor Project: ML Recommender System for Ekstra Bladet (2024)
Bachelor project for Ekstra Bladet focused on a machine-learning recommender system to improve mobile app engagement. The stack used GitHub CI/CD, FastAPI model serving, and a modular architecture; the custom LightFM model achieved an AUC of 0.90.


Educado: Educational Platform for a United Nations Project (2023)
Erasmus-funded partnership between Aalborg University and the University of BrasĂlia. The project delivered a socially gamified mobile platform for waste pickers in Brazil and attracted consideration from the UN Development Programme. I led React Native frontend development and supported CI/CD automation across teams and universities.


Custom Compiler for 8-bit Hardware (2023)
Developed a compiler that translates a modern programming language into Assembly 6502, the instruction set used by systems such as the SNES and Furby. The language supports variables, procedures, loops, and conditionals, and the compiler implements lexical, syntactic, semantic, and code-generation phases in Java.


Café Management System for The Living Room (2022)
Desktop application for Copenhagen café 'The Living Room' that manages tasks, employees, schedules, and internal communication with real-time data sync. The project focused on a clear UI/UX and a structured Java and MongoDB codebase.


Budget & Expense Tracker (2022)
Full-stack web app for students to track expenses, manage budgets, and set goals with real-time updates. Built with an MVC architecture using Node.js, Express, and MongoDB Atlas.


Recruitment Process Automation (2021)
First university project, developed with Danish companies including Novo Nordisk, DSB, and Jyske Bank. The command-line application analyzes job applications, ranks candidates through keyword matching, and extracts relevant information automatically.


